thanks for replies guys,
first of all, my goal is not archviz, but clear environment studies, so ground has to be one of the main part in the scene and i cannot hide it from direct sight.
so, i assume these particular examples i shown before are real geometry scattered around..
does this sounds like correct workflow? -sculpt and modify ground geometry, get some high-res seamless ground texture, add some another displacement texture?
is it possible to somehow control displacement for camera , for example, displacement being active depending on view distance from camera?
here is another great project containing the landscape i am aiming for.. what kind of ground texture is this, as it feels its not repetitive and doesnt seems to be tiling across the scene?
https://www.behance.net/gallery/39715513/H3-House-Luciano-Krukmore tips on this subject are more than welcome!
as i am rendering my project atm, later i will show some of my examples, so maybe someone could strike me up some direct tips!