Author Topic: Too Loooong ?  (Read 4243 times)

2013-08-24, 11:03:27

marioteodoru

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Hi,

i am struglling with this scene for some time now.




It's been 23 hours.... and i'm still not happy with the details and the AA.  Can anybody explain why maxwell images have very rich pixels, very dense.. and corona images are very pixelated... please excuse my ignorance in technical terms.

2013-08-24, 11:05:01
Reply #1

marioteodoru

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[/URL]


2013-08-24, 11:06:45
Reply #2

marioteodoru

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Also, i'm stupid with posting images...
here it is


2013-08-24, 11:15:32
Reply #3

Ondra

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Can you screenshot your render settings?
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-08-24, 11:21:24
Reply #4

marioteodoru

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second post has the printscreen .. can u see it ?

2013-08-24, 11:24:52
Reply #5

Ondra

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ah. Switch to renderer: progressive, primary and secondary solvers: path tracing. It should give you much faster result with almost the same quality. Bidir is just an experimental feature, it is not production-ready
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-08-24, 11:45:27
Reply #6

marioteodoru

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I see. From what i read, i understood that Bdir/VCM is the only way for glass and liquid with real caustics. So, the result will e basically the same? realistic rendering for glass is very important for me.

Thank you for the tip.


2013-08-24, 12:15:56
Reply #7

Ondra

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it depends on the scene. As long as you don't have any sharp light sources, like this scene, you will get great result with just PT+PT
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)