Hi guys,
Ive noticed a strange phenomenon using Corona area lights. Visibility is turned off, while visible in refl/refr is on.
When rendering at a smaller test resolution, behavior is to be expected. However, when increasing the resolution, the light loses its illumination component, but appears the spec is still there. This is occuring on Corona version: 1.5
Full-speed, Non-debug, MaxSDK 2012
Build timestamp: Oct 10 2016 10:58:59
Defines: Wide RGB
Is there something Im doing wrong? Unfortunately, im using Max 2012 and have not upgraded. This is occuring on multiple scenes. I will try deleting the light and creating a new one to see if that solves it.
Attached is an image showing the buffer at 1536 res, and the one next to it is 3k.
Thanks for your help!