Author Topic: Airplane shader help plz  (Read 2628 times)

2016-11-12, 20:34:13

dasnico

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Hi corona artists,

im struggling to get a realistic airplane shader.
at the moment i have two shaders. one is a paint layer and the other a clear coat blended by a falloff map. I dunno if this is the right way to do it?

I need some help guiding me in the right direction. I hope someone of you has bit of time to check my settings.

any help is much appreciated.


2016-11-13, 10:36:41
Reply #1

dasnico

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anyone? maybe some feedback?

2016-11-13, 10:41:51
Reply #2

romullus

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I would give low glossiness reflections to base material too. Other than that, your setup looks pretty much correct.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2016-11-14, 15:40:31
Reply #3

maru

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If you are not happy about your setup, then maybe you have a reference photo of such a material we could look at? That would be super helpful with finding the proper material settings.
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2016-11-14, 16:07:57
Reply #4

pokoy

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As someone who renders airplanes every day, here's my feedback:

- No need for a LayeredMtl approach unless the original paint has metallic flakes which is not the case for most airlines. A simple CoronaMtl will be fine. Historically, airplane paint was applied in two layers some years ago, a base paint and a clear coat. Today's paints are mixing both and only one paint layer is applied in order to save time and weight (which saves money in the end).
- If you need to use separate Materials for the base paint and the clear coat, use a Fresnel mask instead of Perpendicular/Parallel.
- Your clear coat material is too blurry imo. Unless the airplane hasn't been cleaned for two years - which really doesn't happen since commercial airliners get cleaned every two weeks at least - the reflections are almost perfectly sharp. A glossiness value of 0.98-0.99 will do.
- IOR of 1.52 - 1.6 will work fine.
- Since airplanes are huge it's good to add some noise maps for Reflection and Glossiness, only slightly visible.
- Add two levels of bump, one for the larger panels so there's slight large scale curvature and one for small bumps, similar to how a car paint looks.

Attaching some examples for reference.