Author Topic: Is there a way to get displacements working on several Corona material layeres?  (Read 3951 times)

2016-11-12, 17:21:14

vkiuru

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So clarify since I ran out out space on topic, Corona Layered Material taking into account the displacements of each layer controlled by a mask. As I understood it, only the base layer displacement wil be taken into account when stacking several materials in to a layered material. What I would want to do is create a layered material with several different gravel/sand textures and have their respective displacements in use, and these layers being smoothly blended with, for eample vertex color map. If I've understood correctly and this approach does not work, does anyone have suggestions on how to blend three or more materials on one ground plane and have all their displacement maps correctly up and running, controlled by their layer masks? My main goal here would be not to cut the ground plane in to several pieces to assign standard corona materials per piece but to have smooth transitions between the different materials on one consistent surface.

Thanks, I'd really appreciate any insight!

Ville

2016-11-12, 17:46:21
Reply #1

sprayer

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2016-11-12, 19:48:58
Reply #2

romullus

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  • Let's move this topic, shall we?
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Actually there is a way to overcome this limit. You just have to pipe all your displacement maps into single base material. For displacement blending use the same masks you use for blending materials.
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2016-11-12, 21:55:20
Reply #3

PROH

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I use the same method as explained by Romullus, but it sure would be an extremely nice "extra plus" if Corona layered mtl offered an option to let displacement "pass through" (or calculate the displacement as if the method described was used).

Someone should make a feature request.

2016-11-13, 09:49:09
Reply #4

vkiuru

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Very much aprreciated. I wound up going the route Romullus suggested, thank you for that it might just prove to be a significant time saver!

Thanks everyone \o/