So clarify since I ran out out space on topic, Corona Layered Material taking into account the displacements of each layer controlled by a mask. As I understood it, only the base layer displacement wil be taken into account when stacking several materials in to a layered material. What I would want to do is create a layered material with several different gravel/sand textures and have their respective displacements in use, and these layers being smoothly blended with, for eample vertex color map. If I've understood correctly and this approach does not work, does anyone have suggestions on how to blend three or more materials on one ground plane and have all their displacement maps correctly up and running, controlled by their layer masks? My main goal here would be not to cut the ground plane in to several pieces to assign standard corona materials per piece but to have smooth transitions between the different materials on one consistent surface.
Thanks, I'd really appreciate any insight!
Ville