Author Topic: 1.5 Animation flicker-free?  (Read 5092 times)

2016-10-26, 16:29:14

topgao

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Hello. everyone. I have a question about corona 1.5 aninmation flicker-free.
My setup is as below
GI vs AA balance:50
Light Samples Multiplier:3.0
I refered below link for help,but it can not solve the problem
https://coronarenderer.freshdesk.com/support/solutions/articles/5000501664-how-to-setup-animation-flicker-free-pre-1-0-hd-cache-

Anyone who konws how to set up corona 1.5 animation flicker-free, please let me know, thanks a lot!
« Last Edit: 2016-10-26, 16:37:20 by topgao »

2016-10-26, 17:16:50
Reply #1

TomG

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The Flicker Free is for the UHD Cache, but from the short GIF, it looks to me like the flickering comes from the Bloom & Glare - looks like some pixels are being counted as within the threshold for some frames, but out of the threshold for others, so that the bloom and glare effects change from frame to frame.

Do you get any odd effects with bloom & glare turned off? (which is what the Flicker Free setting would control). Does adjusting the threshold value for bloom and glare make a difference? If you render a frame individually, does it give a different result than when rendered as part of the animation sequence? (e.g. find a frame where the bloom and glare is not showing in the current output, and re-render just that frame to see if it matches what comes out in the animation sequence).
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2016-10-26, 17:38:26
Reply #2

Frood

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Additionally: Do you use round edges map on the wire objects and/or the vase?

Round edges -> fireflies -> flickering b&g.

Good Luck

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2016-10-26, 18:57:35
Reply #3

Jpjapers

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Ive had the same thing with bloom and glare with animations. Maybe let your frames clear up a little more and see if the problem goes away when the noise has been reduced?

2016-10-26, 19:23:16
Reply #4

romullus

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I see some GI flickering too, but not so much.
Did you try to render with default GIvAA and LSM settings? That way you should get about 5 times more antialiasing in the same amount of render time - might help with those dancing bright pixels.
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2016-10-26, 20:43:17
Reply #5

sebastian___

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From the low quality gif it seems the problems are from aa. You either need a much higher resolution, or better anti aliasing.
Or render with a much higher res without using bloom and glare, downsize to your required res, and add bloom after resize.

2016-10-27, 08:35:06
Reply #6

GabaCGStudio

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set highligh clamp to 1 :]
may helps ...


2016-10-27, 10:06:36
Reply #7

PEgaz

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And if you nothing helps significantly and you still have some flickering - I use: http://revisionfx.com/products/denoise/    for AE.
Works very good when nothing else can help.