From my experience they match in viewport, although at different angle. If you want to match them straight out of box directly you have to select in VrayHDRi "3dsMax standard" and that to environment:Spherical. Then the U=0.0 V=0.0 position will match exactly to Corona Spherical at U=0.0 V=0.0.
I've no idea why that is different than angle 0/360. Also why they generate thumbnails differently, where Corona always show full spherical in square thumb, and VrayHDRi shows actual perspective (although I doubt how that is useful at all).
For what it's worth, I never had a crash with VrayHDRi in interactive. CoronaBitmap needs massive improvement to be considered usable, it has currently no tangible benefits. VrayHDRi elliptical filtering also seems quite superior.
So I use VrayHDRi nonetheless and live on edge ;- )
edit:dyslectic typo, meant interactive, not viewport
« Last Edit: 2016-10-14, 00:42:08 by Juraj_Talcik »

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