Author Topic: Rotating environment HDRI  (Read 7517 times)

2016-10-12, 14:39:06

Torsten

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Hi Guys,

I have a problem with rotating my HDRI is loaded in my environment (8). I used CoronaBitmap to load the HDRI. When i rotate it with 'Angle W'it seems to rotate (not in the correct axis of course). But using the U offset nothing seems to happen. I use Corona 1.5 with 3ds Max 2017.

2016-10-12, 15:00:16
Reply #1

PROH

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Hi. Just tested it, and here everything works as expected in both viewport and IR (same as when using 3dsMax bitmap loader). Remember that the U-offset values are not showing degrees but decimals where 1 = 360 degrees.

Corona 1.5, 3dsMaxDesign2014

2016-10-12, 15:26:51
Reply #2

Torsten

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Whaha, Cheers Proh.

Didn't try using 0-1 (decimals). I tried al kind of degrees but all whole numbers, so it didn't change the sky ;-)