Author Topic: Daily Builds 1.6  (Read 155616 times)

2017-03-19, 20:30:41
Reply #510

Dionysios.TS

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no, the DB is only stuff I did over weekend, Pavel will continue fixing on monday

Ok, thanks for the info!!!

2017-03-20, 09:04:43
Reply #511

Monkeybrother

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I just tried the latest daily (1.6 DailyBuild Mar 19 2017) and played around with the render regions on a really simple scene. I noticed that if I start an IR or resize an active IR, the scene noise clears up really fast, but if I add a render region or turn off all render render regions, the scene renders really slow.

Steps to reproduce:
Start IR
Add a render region
Resize the IR window (to clear the non-rendering area)
Move the render region or add another render region
Notice how much slower the new render areas are
Resize window again, boom: renders fast again

Actually, I just noticed that the whole IR window/moving regions is really sluggish and laggy, not just the render itself.


2017-03-20, 11:19:34
Reply #512

PROH

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Hi. Just tried installing the two latest builds (Mar 17 & 19). In both cases the IR (floating) didn't work more than the first time. After stopping the first use of IR, the IR would not start again, or stopped after 1 pass. (Can't say which one is the most accurate discription.)

After reverting to the daily from Mar 16 IR works as expected again.

Regards

2017-03-20, 13:51:02
Reply #513

Ondra

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Hi. Just tried installing the two latest builds (Mar 17 & 19). In both cases the IR (floating) didn't work more than the first time. After stopping the first use of IR, the IR would not start again, or stopped after 1 pass. (Can't say which one is the most accurate discription.)

After reverting to the daily from Mar 16 IR works as expected again.

Regards
fixed, will work in next daily (today probably)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-03-20, 14:02:22
Reply #514

Tanakov

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IR does not start from VFB for me, is it disabled?
Using Corona since 2014-01-02
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2017-03-20, 14:12:09
Reply #515

PROH

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Hi Tanakov. Had the same problem. Ondra says it is fixed in next daily (the posts just above yours).

2017-03-20, 14:17:51
Reply #516

cecofuli

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2017-03-20, 14:27:14
Reply #517

Tanakov

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all "rollout" buttons dont work
Using Corona since 2014-01-02
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2017-03-20, 15:05:34
Reply #518

Ondra

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already fixed, if someone needs build ASAP, I can make a daily right now
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-03-20, 19:27:22
Reply #519

Bormax

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Hi

What about this case with long parsing time?

Hi

It looks like I found the problem point. Quite often I have simple animation for the sun for different cameras, and I've noticed that if I don't change frame number I get few second of parsing, if I change frame, parsing time grows. Finally I found that the problem is in proxies, actually in Enable animation of them. Even if the proxy was created as not animated, this checkbox has influence on parsing time.

Example file uploaded with private uploader 1486622037_box-proxy.zip

Simple scene with only one proxy - box, subdivided to rise polycount. Open it and start render - parsing time is 0, change frame - parsing time 2 sec. Check Enable animation on, don't change frame - parsing time 0 sec, change frame - parsing time 2 sec again.
In big scenes it's also dramatically slows down feedback time of IR

I made the same tests with proxies of trees, there I've got difference like 2 sec - 21 sec (worst result). Probably more proxies in the scene - bigger difference of parsing time.
Is it a bug, or some problems on my side?

Link to the topic
https://forum.corona-renderer.com/index.php/topic,14716.msg94544.html#msg94544

I've made the report about this in mantis. Did you check it? It is not a problem wile I work with static scenes - I can survive without animated sun, but I'm wondering about scenes with animated objects. Can somebody check it, please? I still don't know - is it a bug, or it is some problem with my system.

And BTW, thank you for such an intensive development of Corona! It's so nice to see how it gets better and better almost every day! Thank you!

2017-03-20, 21:24:53
Reply #520

Ondra

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I was able to reproduce the problem, but it will require some time to fix. Do not worry - we know about the issue and will get to it at some point. Right now it is not that critical as it does not crash or produce incorrect image
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-03-20, 21:42:16
Reply #521

Bormax

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Thanks!
Will be waiting.

2017-03-20, 21:54:43
Reply #522

Ondra

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build is up!
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-03-20, 22:01:13
Reply #523

Majeranek

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Fixed DR with Backburner when rendering is split to stripes

What wasn't ok with that? In few days I had a problem that rendering was restarting on one of the stripes. Is that it?
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2017-03-20, 22:36:15
Reply #524

Ondra

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AFAIK stripes were being ignored by render slaves spawned by BB nodes
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)