I thought that after most recent changes in Corona material (PBR mode), its glosiness matches 1:1 with Vray GGX, isn't? :/
It should be closer, I noticed a bug in my vray script. The fstorm table is accurate. I'll wait until the table is 100% complete before I post it again.
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Here is a little "how to get that fStorm look in Corona" post.
I've attached a little Photoshop script that will turn your harsh Corona renders into soft fStorm renders.
This blur/sharpen effect really help sell that photorealism, when did you capture a picture with your camera and the noise was pixel perfect ? (I'm not talking about ISO 1million)
If you are using Arion to add chromatic aberration, you will already have a blur like this (- the sharpen), since this is a side effect of the R G B transform. But this Photoshop script is shifting R G B equally.
If you do an anti chromatic aberration operation in CameraRaw after Arion, you will see that your render still looks more Photorealistic after the anti chromatic aberration operation. This is because the blur that is the main ingredient.
This stuff should be included in Corona frame buffer. Go and +1 on
mantis!
and this is how you can emulate fStorms "Angle Affect" option in Corona
In fStorm the "Angle Affect" parameter goes from 0-1. After some quick testing, this looks to be the same as IOR 1.5 - 3
I've made a little improvement to the effect. You can specify a value that gets multiplied with the base glossiness. This is nice for rough materials, where you don't want the edges to be 255 glossiness.
So tweak IOR and the multiply value to taste.
This feature should be included in Corona if you ask me! I notice this effect each time I lay down, even on rough fabrics.
Next time you lie down in bed or drunk on the floor, try to look for this effect, and then go and +1
mantis!
I've also attached two LUTs that emulate the default 0.3 contrast in fStorm and a 0.15 contrast version. The contrast slider in fStorm don't affect white, so it's more of a black crusher. The effect can be really strong, so you might want to tone it down.
This is 0.15 contrast
-1 HC in fStorm that has kinda become the standard, is 50 hc in Corona!
fStorm is caped at around 0.40 Corona glossiness. Which is a bad thing, but now you know.
Another thing that Corona is still missing that both fStorm and Vray has, is focus pick in frame buffer. +1
mantis if you are missing this feature!
You won't believe how amazing it is to build your scene. Walk around as a photographer, focus pick in frame buffer. CTRL + C, render afterwards. This is a MUST feature.
fStorm renders object with no material as default material, instead of random object color.
So there you go, if you follow these guidelines you will get that cRona look!
Don't forget to
Mantis, shit won't happen if you don't act! Spread the words to your friends.