Author Topic: Interactive LightMix + Denoise  (Read 7431 times)

2016-09-30, 10:52:40

jellyjuice

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Hi guys,

It would be really good to have an option (as we have in a lot of others render elements) to denoise the Interactive LightMix render element.

Thanks

2016-09-30, 11:12:36
Reply #1

Ondra

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you should get it denoised if you denoise the individual light select elements, is that working for you?
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-10-11, 10:17:59
Reply #2

jellyjuice

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Ondra,

Will not it be overkill to do it that way? To have one denoise pass for each light pass.. wouldn't make more sense to have just one for the interactive lightmix element?

2016-10-11, 10:26:01
Reply #3

Ondra

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it has to be done like this so it is interactive, and there would still have to be a lot of overhead hidden on the inside even in the other case
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-02-01, 18:03:27
Reply #4

artmaknev

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So there is no way to have denoiser for LightMix? Have to combine all the individual lightselect elements in post?

2017-02-01, 18:26:05
Reply #5

TomG

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You can enable Denoising for each of the indiviudal LightMix elements - here's the part in the tutorial video for Max:

And attached is where to find the same option in Corona for C4D

EDIT - when you apply denoising to the individual LightMix elements, then it shows up the in VFB LightMix solution, no need to combine them individually in Post.

Tom Grimes | chaos-corona.com
Product Manager | contact us

2017-02-02, 00:47:22
Reply #6

zdragas

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To combine I use screen blending mode in AfterEffects with some manual gamma correction. I still have not figured out how exactly are lightmix passes mixed