Author Topic: CoronaLight Visibility Override while using Directionality  (Read 3184 times)

2016-09-29, 13:44:32

alexyork

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This has probably been requested before, but a simple override checkbox in a CoronaLight and CoronaLightMtl for "Visibility ignores directionality", to prevent lights rendering grey/black. Yes, it's physically incorrect, but it's needed in real-world projects. There's no such thing as a grey or black light source but then there's also no such thing as a virtual flat disk/rect/sphere light either, so this one's all about client expectations and realism ;)
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2016-09-29, 13:49:54
Reply #1

j_forrester

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2016-09-29, 14:07:43
Reply #2

Ondra

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ok, I guess it is time to do it ;)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-09-29, 14:27:38
Reply #3

johan belmans

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2016-09-29, 14:35:24
Reply #4

alexyork

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2016-09-29, 14:43:56
Reply #5

Frood

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At last! Thanks!

Good Luck

Never underestimate the power of a well placed level one spell.

2016-09-29, 14:56:58
Reply #6

Dionysios.TS

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2017-01-09, 13:34:41
Reply #7

Ondra

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implemented
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-02-27, 22:33:17
Reply #8

alexyork

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Thanks again for this one Ondra...
Alex York
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