Author Topic: Smooth shader bug!  (Read 3321 times)

2013-08-09, 15:39:10

cecofuli

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As in the title:

CoronaSun + Portal + PT+HD.
The smoothing group is ok and the model too ( I created the chair in max)
The shader is a Blend material, inside a Mult sub/object material
Same problem with Gray Standard material and Gray CoronaMTL

PS: a side not. As you can see, the DOF is very noisy.
But, as we know, we have to wait a new adaptive solution.




« Last Edit: 2013-08-09, 15:43:10 by cecofuli »

2013-08-09, 16:55:41
Reply #1

maru

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This is a known bug or "limitation".

All you can do in current version is subdivide the mesh.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2013-08-09, 18:43:39
Reply #2

Polymax

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Or you use high value of the bump!
Corona - the best rendering solution!

2013-08-09, 18:45:22
Reply #3

cecofuli

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Hi Polymax, same problem with Gray Standard material and Gray CoronaMTL =(

2013-08-09, 18:46:25
Reply #4

Ondra

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yes, this bug has been reported over and over again, and I have no idea how to fix it :/. It will probably never go away completely unless I adopt some REYES-style geometry parsing. Fortunately you can get by just by increasing subdivision of the geometry.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-08-09, 18:47:50
Reply #5

cecofuli

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