Author Topic: Daniel-Fleming WIPS  (Read 4486 times)

2016-09-21, 18:26:12

daniel-fleming

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 Hi Everyone, I haven't created new renderings since end of 2011 so I am excited getting into Corona and the results I am getting so far. This is where I will post images that I am working on to test it out.  Biggest hold up right now is I need a better laptop.

These images are based on a beach house design a friend's company is working on. 

The scale of the environment and what I am wanting to fit in is becoming a hardware problem for me, but I am enjoying the challenge.

There is a lot of grass and things like that I would love to add to the sand dunes around the house, but not sure I can do it in the same scene right now. 

I started adding lights into the interior of the house, but I think I will go more minimal for the dusk sot, and maybe just have a soft glow coming from the inside "off camera" etc.

How does everyone create different lighting scenarios? do you create separate scenes for each camera/lighting setup and reference in the Model? or do it all within one model?

I would appreciate any feedback.  some of these images are lit with an HDRI and one is the Corona sun/sky.  I can't seem to get the HDRI images to give me the cast shadows I want.

Cheers,
Daniel

2016-10-11, 12:35:53
Reply #1

daniel-fleming

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some further tests and camera angles.  my actual scene is beyond huge when it comes to physical size.  I think i need to put some fog in to add natural haze to demonstrate the distance.
some post production done

excited to get into 1.5 and see how i can tweak all this quicker and better.

will keep working on it.

2016-10-25, 17:57:24
Reply #2

daniel-fleming

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Anybody know how you would create a coated brushed aluminum?  similar t what you see on some refrigerators etc.  Decided to model this water bottle and was trying to recreate the coated brushed aluminum and I can't quite figure out how to get the brushed look while also getting normal glossy reflections.  here are a few tests...

I've been using Romulus's studio setup that was shared which is really great!

just a bit stumped on this material, any thoughts?

2016-10-26, 18:38:48
Reply #3

daniel-fleming

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 few more images,  tried doing a blend material with a glossy material on top of the brushed aluminum, but I don't think it is really quite what I want.

for now though it works

welcome any feedback

2016-10-26, 19:09:12
Reply #4

romullus

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How did you blend your materials? Did you use falloff for that?
I quickly created very basic material to show how i'd approach this. Don't mind aluminium part, look for coating and falloff map to blend them.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2016-10-27, 20:20:12
Reply #5

daniel-fleming

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Hey Romullus!
I did use the fall off for the blend.

Looking at your scene it makes so much more sense to use a layered corona material.  I am not sure why I didn't do that first.  I have attached a photo trying to show exactly what kind of material I mean.  I think what you made is much closer.  and I made a render to try and see if it works, but it still seems not quite right. maybe it is just ineed to slightly tint the material, and ten add some scrathes to the coating?
Thanks by the way for the great studio base file

2016-11-04, 14:20:02
Reply #6

daniel-fleming

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I think i got the material the way I really want it.  there is weird reflection thing happening on the bottles where it looks like the bottle isn't round, but it i, so I am bit confused why it is doing that.  Loving the light mixer and being able to render, and then just turn lights off and see what it looks like with less or more.  soo good.