Author Topic: white square artifact on finished render  (Read 2775 times)

2016-09-15, 19:12:59

jonlo84

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im getting a strange white square artifact on the eye after the rendering is done.  all the settings are on default.  im doing a network render with 3 other computers and denoise enabled with 10 passes.  the eye material has reflection set to 1. (default settings.)


2016-09-15, 19:57:09
Reply #1

PROH

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Hi. If you're talking about the white square in the black pupils, then it looks like a regular reflection of a square light plane.

Is that the case? If not, then please give some more details about the scene/light setup.

Regards

2016-09-15, 20:38:48
Reply #2

jonlo84

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i have 3 lights, corona lights.  two spheres and 1 rectangle, which i guess thats where the white square is coming from.  i was expecting a circular highlight. 

2016-09-15, 20:48:47
Reply #3

jonlo84

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i got it figured out, thank you.  i didnt know that the reflections from the lights were going to be that apparent. 

2016-09-16, 15:48:38
Reply #4

maru

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The theme of the image obliges me to explain things:
Corona is physically-correct, which means that if a light is rectangular, then its reflection will be rectangular too. You can however disable the reflections/refraction of a light while leaving its illumination by unchecking the desired checkboxes in its settings.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us