Thanks for the reply! but again; this is not about normal map baking techniques. My normal maps are perfectly correct, and render correct in custom engines, UE4, Marmoset, Unity, et al- I'm extremely well versed in normal map baking, and I've done bakes in everything from zbrush to substance and the new marmoset 3.
This seems to be an issue with something like the camera projection matrix or surface normal directions when an object is flattened by the renderer to RTT.
It's the best way I can explain it. Oddly enough; the issue is non-Corona specific (meaning several renderers have the same issue), alas I hope that there is a workaround.
Take a normal mapped (from HP, smooth edges) Low Poly cube: put a reflective material on it, do a RTT of the object, and the resulting object will have seams (whereas rendering the object in perspective or camera view, it appears perfectly normal)