Author Topic: DR Servers dont kick in when using Back Burner or Batch Render  (Read 7815 times)

2016-09-06, 10:35:45

Alex Darby

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When I Batch render or use Back Burner the DR servers don't kick in.
On the servers they just say rendering initial pass.

If I render in max the servers kick in.


2016-09-06, 10:53:36
Reply #1

Ondra

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hi, what version are you using? There were some problems previously with this that were fixed since
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-09-06, 11:03:48
Reply #2

Alex Darby

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Hi Ondra,

Thanks for the quick response.
I'm using Corona 1.5 DailyBuild Jun 12 2106.


2016-09-06, 11:08:06
Reply #3

Ondra

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ok, can you try the latest daily build?
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-09-06, 11:20:17
Reply #4

Alex Darby

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2016-09-06, 13:43:33
Reply #5

Alex Darby

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Ok.
Installed latest daily build (1.5 DailyBuild Sep 5 2016) and still the problem remains. (Also installed on servers)
Also another issue is still present. The Corona Frame Buffer Freezes when using denoiser and occasional when not.


2016-09-07, 13:11:05
Reply #7

Ondra

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ok, in that case lets wait for the new improved DR implementation, due in early 1.6 daily builds
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-09-07, 13:17:56
Reply #8

Alex Darby

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2016-09-07, 14:37:23
Reply #9

Ondra

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Lets hope for 7 weeks
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-10-02, 13:20:18
Reply #10

Alex Darby

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The latest 1.5 RC1 Release seems to have addressed the issues.
Will report back after further testing.

2016-10-24, 10:47:03
Reply #11

Alex Darby

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Still have issue with DR rendering.
After x amount of time the frame buffer freezes.
The render continues but Max & Frame Buffer Freeze.
If I render locally there is no issue.

2016-11-03, 17:46:50
Reply #12

Alex Darby

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2016-11-03, 18:01:16
Reply #13

Frood

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Are those long run renderings? Could you please please create a minidump of that state? Here is something similar at the bugtracker: https://corona-renderer.com/bugs/view.php?id=2207

This just sucks. Thanks and

Good Luck

« Last Edit: 2016-11-03, 18:04:47 by Frood »
Never underestimate the power of a well placed level one spell.

2016-11-04, 08:46:05
Reply #14

Alex Darby

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Not necessarily during long render times.
It seems to happen when I add render elements.