Author Topic: CoronaCameraMod - Resolution Override  (Read 2897 times)

2016-09-01, 09:46:29

alexyork

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Hi guys,

Another big one for us - maybe it's already been requested - custom image resolution in the CoronaCameraMod. Would make our lives many times easier. For many jobs we're rendering out 10+ cameras in a single max file, many with different image resolutions (portrait, landscape, 1080p, square etc.). The BatchCam script or BatchCamera in max works for this but it's messy. Being able to control this directly in the CameraMod would be amazing.

Cheers,
Alex York
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2016-09-01, 12:08:21
Reply #1

johan belmans

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and add the ability to switch on or off specific layers and some controls for the environments overrides and I am all happy.
But perhaps this is too difficult to implement.

2016-09-01, 13:24:10
Reply #2

Ondra

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It is not hard, it is impossible :/ I mean, to do correctly, with compatibility with all render managers etc. - in 3ds Max the renderer or camera cannot set the resolution. Autodesk promised to fix this by max2017 AFAIK, but... ;)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-09-01, 13:28:09
Reply #3

alexyork

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We believe in you Ondra........ you can find a way. :)
Alex York
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2016-09-09, 17:30:17
Reply #4

tony_morev

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http://www.evvisual.com/set-get-camera-aspect/

check this script out, if you haven't tried it yet
works more reliably than batch