Author Topic: Problems with Texture Baking  (Read 3153 times)

2016-08-29, 16:50:18

Remi.V

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We have come across some strange issues when doing texture baking using 3ds max 2017 SP2 and Corona 1.4 (hotfix 1).

In some scenes the objects work fine and all is good while if we merge in the exact same object to a different scene, texture baking crashes 3ds max almost instantly when we hit "render". Using scanline does not crash 3ds max which is why we suspect it's an issue related to Corona.

The texture baker also seems to sometimes place the rendered files on random locations on the HDD and not where specified. We are unsure if this is a Corona issue or 3ds Max issue.

2016-09-20, 00:18:04
Reply #1

Ondra

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can you share a scene where the crash happens? Or at least the minidump of the crash?
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-09-20, 15:09:51
Reply #2

maru

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@Remi: here is how to create minidumps if you are not familiar with that: https://coronarenderer.freshdesk.com/support/solutions/articles/5000524006
As far as I remember there were some fixes with RTT in 1.5. Maybe it's a case of "Fixed crash in texture baking with extremely thin polygons "?
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2016-10-03, 16:08:52
Reply #3

Ondra

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Hi,
can you share the minidump(s)?
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-03-18, 20:59:49
Reply #4

Ondra

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no info to reproduce the problem, closing
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)