Author Topic: Dirty Classic  (Read 10293 times)

2016-08-26, 23:28:44

tomshaw

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Finally finished this personal project I started in 2009! 3ds max, Corona, PS, Substance painter, Ndo.
HDRI/backplate from hdri-locations.com
« Last Edit: 2016-08-26, 23:34:41 by tomshaw »

2016-08-27, 11:58:43
Reply #1

DimPap

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I like it very much , but i believe that the tires is too clean for such a dirty car. (Sorry for my bad english).

2016-08-27, 12:44:53
Reply #2

Juraj

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Pretty kickass :- )

( I believe if it was little bit blurred in AA it would better blend with the photo, highlights are bit sharp and jaggy )
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2016-08-27, 15:06:20
Reply #3

Loki_bg

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Amazing details - dust ,scratches ,dirt :) Well done ;)

2016-08-27, 21:45:00
Reply #4

tomshaw

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I like it very much , but i believe that the tires is too clean for such a dirty car. (Sorry for my bad english).

Thanks! I actually started with the tiers and at the time I had no idea what I was doing!

Pretty kickass :- )

( I believe if it was little bit blurred in AA it would better blend with the photo, highlights are bit sharp and jaggy )

Thanks a lot Juraj. Great point, I didn't even think about that.

Amazing details - dust ,scratches ,dirt :) Well done ;)

Cheers Loki! :)

2016-08-29, 17:12:31
Reply #5

maru

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That's fantastic! So you were just waiting for Corona all this time. ;)

I bet it would be interesting to re-do it with Corona's 1.5 glow/glare and filmic tone mapping.
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2016-08-29, 17:18:57
Reply #6

Ricky Johnson

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Wow, that's great. The exploded wireframe is a thing of beauty in itself, let alone the materials. Brilliant.

2016-09-22, 12:32:25
Reply #7

BishopDesigns

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Bruuuhhhhh...this is wicked...welldone!!!!
Talent is never enough...never stop improving :)

2016-09-24, 00:38:28
Reply #8

melviso

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Hi Tom shaw,

This looks really good. My only crit is while everything seems to have decals, dirt, grim and dust. The wheels of the car especially the rubber parts have way less dirt and blemish in contrast to the body of the car. This should be probably the dirtiest part on the vehicle as it is the part that comes in contact with the ground with some more wears, subtle tears and scratches. This may not be what you were going for.
« Last Edit: 2016-09-24, 00:44:51 by melviso »

2016-09-24, 18:01:10
Reply #9

BishopDesigns

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@melviso...chill na, you wana blow up his system?...lol...do you know how long only tires take to render ?...lol...then imagine with all that details you mentioned...he may wait days...lol...i guess he just was doing tests of some sort because even the windows are also too easy from someone as good as him ;)
Talent is never enough...never stop improving :)

2016-09-24, 23:11:10
Reply #10

melviso

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@Bishop Designs.... Lol, his system won't blow up..lol...just making a point....lol, and I am as chill as the sun..lol :)

Not trying to take away from his work. It's already impressive as it is. For me, I always take note of criticism either good or bad, as they are vital in helping me improve. Taking crits doesn't necessarily mean you most make those corrections and do a re-render. I normally write these things down somewhere and take them into consideration for future projects. :)

2016-09-25, 14:36:04
Reply #11

BishopDesigns

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@melviso...haha...you could tell i was just pulling ya legz...i too appreciate criticisms...cheers bruh!
Talent is never enough...never stop improving :)

2016-09-26, 17:50:01
Reply #12

BishopDesigns

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@Melviso, nice works you have...you a nigerian ?
Talent is never enough...never stop improving :)

2016-09-27, 12:08:49
Reply #13

melviso

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2016-09-28, 20:20:44
Reply #14

BishopDesigns

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@melviso...wow, same here, where are you based?...me in lagos...find on FB if you there : chux bishopdesigns onyene
Talent is never enough...never stop improving :)