Author Topic: Are animations actually more difficult than renderings?  (Read 2546 times)

2016-08-25, 20:42:27

kehlje

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Hi all,

Just wanted to get your guys' thoughts on creating animations versus renderings. Is it actually harder to do the former for a client? I got an opportunity recently to create one for a client but I've never done so before. Should I fake it til I make it and just go for it, or would I be stepping into a serious mistake? I think all that the animation would entail is a fly-through of a detailed model—I wouldn't need moving entourage or anything.

Thanks,

2016-08-25, 21:05:10
Reply #1

TomG

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Other than artistic considerations (planning a moving rather than static camera, for natural and interesting moves, so, being a cinematographer rather than photographer) it shouldn't be any harder - it is just a series of stills played in quick succession after all :) Especially so for a camera flythrough only as then won't be much animated in Max. With a fly-through only, you could make use of saving and reloading the UHD Cache too.

You do have to think about render time, as you'll be making 24 to 60 frames for every second of animation, to make sure you can fit that in, or (literally) farm it out to a render farm and account for that in what the client pays for.
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2016-08-25, 21:17:25
Reply #2

Juraj

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How many good animations do you see per year :- ) ? I think the answer is obvious.
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2016-08-25, 21:48:36
Reply #3

kehlje

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