Author Topic: Gecko  (Read 4046 times)

2016-08-18, 21:32:37

HD

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This little guy was sculpted in Zbrush and the rest of the scene was built in 3DS Max. I wanted to try Corona for the rendering and materials (Interactive was extremely useful and cool), and it was quite fun! :)

2016-08-19, 01:33:23
Reply #1

JacopoGrosso

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Wow! Great effect of translucent skin :)

2016-08-19, 13:00:25
Reply #2

HD

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Wow! Great effect of translucent skin :)

Sweet, thanks! :) It was mostly just trial and error to get the right look.

2016-08-19, 14:18:55
Reply #3

clemens_at

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looks good - nice model!
only the eyes could use some highlights - as in the look very glossy and thus "dry"
for reference: http://i.imgur.com/YHEyVxJ.jpg

2016-08-22, 19:16:11
Reply #4

fa2020

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Hi,
Nice rendering. Have you used displacement map extracted from Zbrush in Corona material's displacement slot?

2016-08-23, 14:08:10
Reply #5

Mr.Schorsch

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Super cool Skin shader. Cool Image all in all. And i say that, because i know the struggle of Rendering reptiles.

2016-08-23, 21:39:30
Reply #6

HD

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clemens_at: Thank you! You're quite right with the eyes missing that nice highlight, I still have another render in mind so I'll take that into account.

fa2020: Thanks! I used the displacement map from Zbrush, but I used it with the Corona Displacement-modifier, it'll give the best results. (I think?)

Mr.Schorsch: Glad you like it! Yeah it's a weird world, took me a while to just test it out and see what looks good :P
« Last Edit: 2016-08-23, 22:55:52 by HD »