Author Topic: Interactive Rendering with Render Nodes  (Read 3325 times)

2016-08-10, 00:35:17

MOLTSTUDIOS

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Hi All,

Any plans to support render nodes participating in Interactive Rendering? Interactive rendering is so much more creative then production rendering with DR.

 

2016-08-10, 11:14:05
Reply #1

Ondra

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hi,
it is not possible, the lag would be too big - we would have to send the whole scene every time something changes
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-08-10, 15:38:46
Reply #2

cecofuli

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So, how can it be possible in V-Ray?
You can use VRay-RT and it isn't bad as lag...

2016-08-10, 22:07:12
Reply #3

Ludvik Koutny

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Try it on larger complex scenes. Some heavy geometry... not just transformation, but also creation. For example creating high poly plane, then displacing it and collapsing it. It will lag as hell, if it even manages to update.

2016-08-11, 00:02:15
Reply #4

cecofuli

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I know,  but for test rendering purpose, material settings, lighting etc... (so, only parameters changing) it can be very useful in my opinion.
You can use your render farm and speed-up 10x this task.
I always didn't understand why Corona Team didn't give us this opportunity... (O_O)

2016-08-11, 12:40:39
Reply #5

Ondra

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You can use your render farm and speed-up 10x this task.
How many people have 15PC render farm? (considering efficiency losses)? Not many, according to our licensing logs :D
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)