Author Topic: Hemispherical environment (with locked position) for animations  (Read 2592 times)

2016-08-04, 18:42:48

JeffPatton

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IMHO, it would be helpful to have an option to have an "anchored" hemispherical dome option for the HDR/EXR environment.  I have to do a lot of vehicle shots and could really use this ability for quick-n-dirty client previews (static & animated).

I do realize it can be done with actual geometry (squished spheres/cylinders/etc.) however that also includes extra steps to deal with shadows, lighting, texture scale, and reflections.  I'd much rather have a simple approach like what is used in VRed/IRay/Keyshot.  For reference & clarity, I'm referring to something like this: https://youtu.be/jxdtCDfRfTI?t=8m50s

Is there a chance to get something like this incorporated into Corona in the near future or perhaps it's already there and I'm just overlooking it?

Thanks!
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2016-08-05, 10:04:01
Reply #1

Juraj

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Yes, absolutely yes :- ).

I pondered of doing it via hemispheric geometry like I still have to in Unreal 4, but then I felt quite dumb about that...

It's not useful just for animation, it would be godsend for product shots without backplates.
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2016-08-05, 20:36:13
Reply #2

JeffPatton

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Exactly.  I've been using that geometry method to get this to "somewhat" work for a client.  However, it's not efficient with lighting & reflections (creates more noise) and a hassle at times to setup.
Workstation: AMD Threadripper 3970x with 128gb RAM and 2x Titan RTX GPUs (win10 pro)

2016-08-22, 19:40:14
Reply #3

Ondra

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Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)