Author Topic: Crop & Region render + rendering time bug  (Read 9198 times)

2013-08-03, 17:27:22

cecofuli

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Hello, same problem here, with A5 31 May ( cause Asset traking and Proxy bug in the OFFICIAL A5)
This problem is random. When I render a crop, sometimes is fast, sometimes is slow.
In this test, from the first to the second render, I just check/un-check the emitter toggle in the shader and click render. No change or modification in the rendering settings, or inside the files etc...
I can see when I have this problem, cause the "Precomputing Secondary GI" is veeeery slooow for a small crop render. Next, the refinement will be slow too.






« Last Edit: 2013-08-03, 17:43:11 by cecofuli »

2013-08-03, 17:52:03
Reply #1

cecofuli

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If I cannot solve this problem, I save the file as it is,  (no close max) and reopen the file again.

2013-08-03, 19:56:08
Reply #2

cecofuli

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Same problem with full render =(  and OFFICIAL A5
« Last Edit: 2013-08-03, 22:25:46 by cecofuli »

2013-08-04, 14:24:22
Reply #3

cecofuli

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Mmm... more strange.
In my scene I've an animated camera. Last night I tried to render some frame.
Frame 0000 = 0k
Frame 0001 = ??? O__O  10 passes in 2 hours?
Frame 0002 = Ok
Frame 0003 = Ok
Frame 0004 =  ??? O__O Again, the same bug.

etc...


« Last Edit: 2013-08-04, 14:27:51 by cecofuli »

2013-08-04, 19:55:21
Reply #4

maru

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My guess is it's HD cache related.
Marcin Miodek | chaos-corona.com
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2013-08-04, 20:03:02
Reply #5

Polymax

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Very strange, never such was not and can not be repeated.
Corona - the best rendering solution!

2013-08-04, 22:26:41
Reply #6

cecofuli

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Yes, it's very annoying. It's impossible to work!!! Ondra told me that the problem could be in some shaders (textures). But this is not true.
with Ovverride (150 150 150) I had the same problem...
I have to "find" the bug, but it's difficult, cause it 's random. for example, sometimes, only by moving, in the viewport, the "region" rectangle, the speed come back good =(
« Last Edit: 2013-08-04, 22:35:33 by cecofuli »

2013-08-04, 22:47:26
Reply #7

maru

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Does this happen with the default VFB?
Does this happen when HD cache is disabled (for example when rendering in pt+pt)?
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2013-08-04, 22:51:15
Reply #8

cecofuli

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I think it's geometry related but. But its difficult to understand why it's happen, cause it's so random. If I hide a layer, the speed is good. I unhide and it's slow.
I close max and re-open the file (with the layer un-hide) and the speed is good! Headache!

2013-08-04, 23:02:10
Reply #9

maru

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Does it also happen when you are not region-rendering, just the whole image?
Marcin Miodek | chaos-corona.com
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2013-08-04, 23:09:22
Reply #10

cecofuli

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Yes, as in my previous message/image: 2 hour and only 10 passes in 1080p

EDIT. in this file I used a lot quadchanfer modifier. BTW, I want to collapse my geometry to a simple edit poly.

Situation: PT+HD = slow. Next, I only change in PT+PT = no problem (obviously)- Return again PT+HD = slow
With no VFB or default, same problem.
« Last Edit: 2013-08-04, 23:27:14 by cecofuli »

2013-08-05, 00:14:41
Reply #11

cecofuli

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After to convert everything in mesh ( I lose all istances, quadchamfer plug etc...) no bug. The HD is fast now.  I upload the file to Ondra. We will see where is the "bug".
FILENAME: 0004_BUG.rar
« Last Edit: 2013-08-05, 00:56:41 by cecofuli »

2013-08-05, 02:16:30
Reply #12

Ondra

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Fixed
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)