Thank you, but it's not the same as i wanted to do, it will be the same if i switch off "seen by GI" in the compositing tag.
I attached examples from cinema 4d (the first one) and 3ds max (the second one). When i switched off the cast shadows of the floor in the cinema, i still can't see the reflections of the lights on the bottom part of the cup, because lights doesn't go through the floor, but in 3ds max it works good! i hope it's possible to understand :)