So, if I understand it right, for now, the only benefit of using big uncompressed/memory mapped format textures (like tiff or exr) is what it can be a little easier for Corona to decompress or do some other similar operations (as I'm too stupid to understand what decompressing means applied to a seemingly uncompressed format)) which Corona does with those before render thus speeding a precalc phase a little at the expense of longer initial texture loading\reading times ?
Also, it would be good to know, which formats and which of their compression\saving modes would be most beneficial in that's the case, well if there are any benefits at all ))
If so, when this tradeoff is surely a thing to consider when using DR especially when many heavy textures are read from some slow non raid and non ssd source ....
And, of course, another question - can we expect Corona to support those memory mapped file format features in the future and are those worth it at all (besides the ability to render something what otherwise simply wouldn't fit in ram) or is there something what prevents you from implementing that, well like sluggish render speeds, some instabilities, bucket only operation possibility or something like that ? I mean in theory it would be a tremendously helpful feature for Corona to have the ability to read those heavy textures directly from hdd when those are needed\seen by rays without the need to keep those in memory all the time.