Author Topic: Glass blocking the light  (Read 7577 times)

2016-07-18, 17:53:10

grafichissimo

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Hi guys,
I am not sure this is a bug, anyway here is my problem.
As you can see in the 2 screens grab I have a different behavior using the normal glass and the thin (no refraction)glass.
It looks like the light can't go through the NORMAL glass, why that is happening?

Cheers.
Davide Chicco - www.metrovisual.co.uk

2016-07-18, 18:10:17
Reply #1

PROH

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Hi. Not sure I fully understand your problem, since I can't see any difference on the two images (expect from your writing). But on your "wrong" picture, your glass is having diffuse set to grey with value 1. Try turning diffuse off (set it to 0).

2016-07-18, 18:38:33
Reply #2

grafichissimo

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Hi Proh,
if you looks better you can see that in the right version the light goes through the glass, you can see the blurred shadow of the glass frame on the floor.
In the other case you can see the light blocked by the glass, can you notice the different color of the floor?

Is not that the problem anyway, I have already try everything but, it looks is not working, very strange I would say.
Maybe is something related to the normals, I am checking it now.
I have imported the geometry from Revit.

cheers.
Davide Chicco - www.metrovisual.co.uk

2016-07-18, 20:03:21
Reply #3

Frood

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I´m not 100% sure because of the grey diffuse in the second picture consuming reflection but apart from that - doesn´t it looks (again) like the world famous reflection behind refractive materials flaw (adressed in 1.5 dailies)?

https://forum.corona-renderer.com/index.php/topic,12508.0.html
("Reflections of light seen through solid glass may appear dark")

It may be not as obvious because the light doesn´t come from a strong, focused source like a sun/light but from a backplane and the glossiness is lower.

Good Luck

Never underestimate the power of a well placed level one spell.

2016-07-18, 20:14:05
Reply #4

PROH

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OK, now I see it. Well grey in diffuse map with a value of 1 is definitely wrong (for glass), and might block some light, but besides that Frood might be right about the known issue with "reflection behind refraction".

What version of Corona are you using?

2016-07-19, 14:11:13
Reply #5

maru

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@grafichissimo

This looks like the "black highlights" problem indeed. It was fixed in the latest daily builds. See: https://coronarenderer.freshdesk.com/support/solutions/articles/5000570015

Another thing is that your material editor slots look very strange. Are you using some low quality setting?
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2016-08-20, 09:48:30
Reply #6

Ondra

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Can you try the latest daily? There is a fix for the black highlights
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-09-16, 16:04:32
Reply #7

Ondra

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probably fixed
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)