Author Topic: Avisgrafik_Corona_tests(WIP)  (Read 36320 times)

2016-07-29, 19:21:55
Reply #45

tolgahan

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..............................................................................................

Pool and water tests.




« Last Edit: 2016-08-06, 02:29:47 by tolgahan »
Imagination is more important than knowlege

2016-07-31, 22:47:52
Reply #46

tolgahan

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Imagination is more important than knowlege

2016-08-01, 18:00:35
Reply #47

tolgahan

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« Last Edit: 2016-08-04, 23:05:17 by tolgahan »
Imagination is more important than knowlege

2016-08-04, 23:08:48
Reply #48

tolgahan

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Updated 05.08.16

Pool Part...
Imagination is more important than knowlege

2016-08-04, 23:37:13
Reply #49

tolgahan

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Pool part 2





Imagination is more important than knowlege

2016-08-06, 02:28:01
Reply #50

tolgahan

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Imagination is more important than knowlege

2016-08-07, 17:33:32
Reply #51

tolgahan

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try to corona render animation

Full hd 1080 p
420 frame
Every frame 60 pass and full denoising

Imagination is more important than knowlege

2016-08-07, 18:59:04
Reply #52

denisgo22

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Whats about time/frame??
And very sorry that the filter denoising completely smoothed grass geometry:(

and something has to be to try to make with strong tiling bushes on the foreground///
« Last Edit: 2016-08-07, 19:06:45 by denisgo22 »

2016-08-08, 09:49:19
Reply #53

tolgahan

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Whats about time/frame??
And very sorry that the filter denoising completely smoothed grass geometry:(

and something has to be to try to make with strong tiling bushes on the foreground///

Thanks for reply

I am still trying a lot of test.

Yes i think denoiser kills the details on the grass. It would be nice if we had pass or include/exclude option for this. I will test it when denoiser is off. Maybe with using ao pass i can sort out the problem with disappearing details.

1 frame ( 1080p ) :   i72600k  ........ 1 hour 35 minute approx.

1 frame ( 1080p ) :  i75960x   ........ 55 minutes approx.

« Last Edit: 2016-08-08, 09:56:05 by tolgahan »
Imagination is more important than knowlege

2016-08-08, 09:51:39
Reply #54

tolgahan

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No women no cry :) no uhd cache file I use still frame computed ( ı think better than previous ver. )
Aa & gi balance : 8 .... some aliasing problems but its acceptable

I am still testing.Animations not as I feared :)

I have some questions about uhd cache.

Imagine turning 360 degrees around a square building. At which frame shall i save uhd cache? In the front of the building, at the back or on the side of the building?

Is it logical to make precision 20 as we will wait only for one uhd cache? What can we do for less flickers?

For instance at which number would we have a better result for gi vs aa balance animation?

I want to make waves with animated noise on the water. Would it work to pre-save uhd cache or should i use still frame computed?
« Last Edit: 2016-08-08, 10:05:42 by tolgahan »
Imagination is more important than knowlege

2016-08-08, 18:17:53
Reply #55

kehlje

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Hi Tolgahan,

Are all the images you're posting right out of the frame buffer, or are they processed? Are you using the Corona sun/sky, and if so, have you tried any different settings than the default?

Best,

2016-08-08, 19:48:11
Reply #56

Frood

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Yes i think denoiser kills the details on the grass.

Do you use denoise amount = 1? Depending on your noise level this (still) makes no sense to me, especially using 1.0 in scenes with a generally high visible noise (grass/foliage/irregular floor). It´s imho the only questionable Corona default value by now. It may be reasonable for low remaining noise levels like <2 but this is hard to achieve with a lot of foliage while aiming for short frame times.

So I would try to find a good working balance of noise level and denoise amount, e.g. render down to 4-5% noise and denoise with 0.6 to 0.8. If you are testing anyway, you may render a short sequence using 1.0 denoise amount + the CShading_Beauty render element with denoise 0 and mix them in post to find out when it´s enough.

Good Luck

Never underestimate the power of a well placed level one spell.

2016-08-08, 19:57:46
Reply #57

denisgo22

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Whats about time/frame??
And very sorry that the filter denoising completely smoothed grass geometry:(

and something has to be to try to make with strong tiling bushes on the foreground///

Thanks for reply

I am still trying a lot of test.

Yes i think denoiser kills the details on the grass. It would be nice if we had pass or include/exclude option for this. I will test it when denoiser is off. Maybe with using ao pass i can sort out the problem with disappearing details.

1 frame ( 1080p ) :   i72600k  ........ 1 hour 35 minute approx.

1 frame ( 1080p ) :  i75960x   ........ 55 minutes approx.

As seen Vray speed remains much faster than Corona in animation:(///
I also have always obtained the same results in such scenes...

2016-08-08, 20:16:13
Reply #58

PROH

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Regarding denoiser and grass details, then I've found that setting the denoise radius to 0,5 instead of 1 allows more detail at "small" render sizes (like your animation).

2016-08-08, 20:16:48
Reply #59

tolgahan

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Whats about time/frame??
And very sorry that the filter denoising completely smoothed grass geometry:(

and something has to be to try to make with strong tiling bushes on the foreground///

Thanks for reply

I am still trying a lot of test.

Yes i think denoiser kills the details on the grass. It would be nice if we had pass or include/exclude option for this. I will test it when denoiser is off. Maybe with using ao pass i can sort out the problem with disappearing details.

1 frame ( 1080p ) :   i72600k  ........ 1 hour 35 minute approx.

1 frame ( 1080p ) :  i75960x   ........ 55 minutes approx.

As seen Vray speed remains much faster than Corona in animation:(///
I also have always obtained the same results in such scenes...

In animations you should never think as 1 machine only.For this quality 55 min. is quite good in my opinion ( too much multiscatter objects , tons of foolige ) I decreased some settings and made it 22 minutes  but there is little noise :(

Imagination is more important than knowlege