also it is a strech, but the standalone eats about third to half of memory 3ds Max uses. You could in theory export and render in standalone - "only" problem is that DR is not supported by standalone yet
Cecofuli and Frood Thnks for your helps..
Actually these are not big problems.There are things that can be sorted out with post.Since now 32 gb ram was enough
for more massive scenes.The main problem is when starting the job we make full hd tests.Everything seems ok ( scatter , Fog , displacements , shaders etc. all are on.But when we are about to the
NEXT STEEP ( Final step ) we face the problems ( memory - dr etc. ) At the end of the day we want to finalize it with taking
7.5K render and turning on the passes.
Well I will sort it out somehow.I will do as you say with displace and folige
Thank you all...
Lets continue blue part...