Author Topic: refracted mask pass  (Read 1674 times)

2016-07-07, 15:32:04

Okenite

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Hi,

I got the problem previously with some production with MentalRay or scanline renderer in Max, and now i got the same need with Corona, and i think this engine is more powerfull and active to get a way to generate this render pass.

The idea is to get a mask of object(s), like "CMasking_Mask", but with the result of refraction generate in/or behind a glass object.

Please see attach images to clarify need, this kind of pass can be really usefull to modify object(s) or material color / highlight / or any other action at compositing.

Thanks for your help and idea and solution.

Mr

2016-07-07, 15:43:09
Reply #1

Frood

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Yip, that has been requested several times and can be found as "include reflections/refractions in render passes" in this poll (if you like to participate):

https://forum.corona-renderer.com/index.php/topic,96.0.html


Good Luck!

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