Hi guys!
Almost all the time while I work on archvis projects I'm not satisfied with default material preview objects (sphere, cube, cylinder). They do not give enough visual information about the material. This is why I prefer to use my own sample object with rectangular light source (which is more important for work with vray) for material preview in MatEditor (you can see it on attachement) - it gives better visualisation of material I'm working on, about reflections on spherical and flat surfaces at the same time, and even about AO maps if they used in this shader. But in 3DS Max 2014 which I use now switching to custom sample object is possible only from Compact Material Editor mode - not good for me because I get used to work in Slate ME.
Does somebody knows the way how to make Max to use my own sample object as default object for preview (would be perfect)?
Or maybe how to change sample object to my own from Slate Material Editor?
Thanks in advanced!