Author Topic: Glass material & background  (Read 3571 times)

2016-06-29, 16:41:03

nicolasZ

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Hi guys,

I have a problem with glass material :

I have a projet with a background ( plane with light material + bitmap) and if I disable thin in my glass material, there is a problem, my background become white ...
And if I enable thin, my background is ok, but I lose the refraction effect in my glass.

My project is lighting with a corona sun an there is a corona sky in the environement slot // Changing IOR refraction change nothing.

I don't know how to deal with that, if anyone can help me, it will be great !!

2016-06-29, 17:11:41
Reply #1

maru

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Hi, you should either use light mtl with emit light off, or rayswitch - see: https://coronarenderer.freshdesk.com/support/solutions/articles/5000515605
Let me know if you still have some problems when using these methods.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2016-06-29, 18:18:12
Reply #2

nicolasZ

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Many thanks Maru,

With Self illum in Corona material it works like a charm !!!

2016-06-30, 15:43:19
Reply #3

maru

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Many thanks Maru,

With Self illum in Corona material it works like a charm !!!

But I hope you did disable GI using the shadowcatcher material? Otherwise the render times/noise could be horrible.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us