A little (secret) trick that can be used in cases where client are requesting huge renderers without any logical reason is to render it out at a lower size and then upscale it in Photoshop. This way the client gets what he wants without you having a major headache.
It doesn't have to be secret at all. Clients (actually, pretty much no one, not even most 3D guys, just read cgarch and chaosgroup, the simpler people don't get it either )don't understand the relationship between digital input and the print process. You can print using 2400 DPI offset technology if you want, and it doesn't matter what your input is, if it's 600px Instagram crap, 6k px/24MP photo or 30 000 px render. It takes 10 minutes of explaining and then just sending what you find reasonable. DPI =/= PPI.
I am surprised you even tried to render it :- ) Your client probably didn't do any mathematics, he just asked for 5 meter big 150 dpi print. Did he really ask for the exact resolution (30k) directly ? Because I've seen often it's just something 3D artists assume it's asked from them.
30k render would be ridiculously stupid, no kind of texture or geometry detail would look good at that size. And it would never render.
I am rendering currently 12k 360 panorama, and it's taking 30 hours using
60 cores (of E5 Xeons, 120 threads !!). 30k would take like a full week using half of my render farm. Or something like 250+ euro on Rebus. Just no.
But nonetheless, Corona could do away with little bit less memory hungriness. It's not too high priority but when I routinely use my 64gb memory it's kinda funky :- ).
If you go the up-scaling way, try fractal upscaling using some plugin. I had surprisingly good result, it keeps nice AA although of course it won't introduce detail that's not there. But still way better than some bicubic interpolation :- )
« Last Edit: 2016-06-24, 21:01:43 by Juraj_Talcik »

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