Author Topic: Lizard  (Read 7682 times)

2016-06-24, 08:41:29

Mr.Schorsch

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Hi

To stay fit in modeling and pimp up our comanys Portfolio i decided to try some nature study. Based on a Foto i did this one you see below. I spend 10 Hours all in all. From Modeling (all in Max no sculpting Programm involved) up to unwrapping, texture painting(this was some work), lighting and shading. rendertime was 15 Hours on 5k. Sadly it is still noisy in some Areas. But that seems to be the Price for the heavy DOF, the SSS and the displacement.

I Hope you like it. CC is welcome.

« Last Edit: 2016-08-23, 13:19:50 by Mr.Schorsch »

2016-06-24, 12:08:10
Reply #1

Christa Noel

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looks cool, nicework for the modeling. I never been that good on creature modeling.
but doesn't it looks a bit "plastic" for the lizardskin shader?

2016-06-24, 13:02:41
Reply #2

Mr.Schorsch

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looks cool, nicework for the modeling. I never been that good on creature modeling.
but doesn't it looks a bit "plastic" for the lizardskin shader?

I agree on that. Maybe the blue part of the mouth could have use a bit more roughness (via bump and glossyness) For the rest i am quiet happy.

2016-06-24, 14:46:47
Reply #3

maru

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Can you show the reference photo?

I might be wrong, but for me:
-the eye looks very wrong, too saturated, lacks a refractive layer, could use some reflections
-everything is too saturated, maybe some post processing could fix that
-the skin material lacks fine detail like an additional procedural noise map
-what's up with the noise in the background? Did you use denoising? It looks like a sharpened noise (?)
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2016-06-24, 15:02:22
Reply #4

Mr.Schorsch

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Can you show the reference photo?

I might be wrong, but for me:
-the eye looks very wrong, too saturated, lacks a refractive layer, could use some reflections
-everything is too saturated, maybe some post processing could fix that
-the skin material lacks fine detail like an additional procedural noise map
-what's up with the noise in the background? Did you use denoising? It looks like a sharpened noise (?)

Hi Maru

right now the eyes are a glasball with another ball insight with diffuse.

the reference is very saturated. The Colors are super bright and shiny, what i like in this particular case. Regulary i would agree on your comment.

The Skin Needs some overhaul. More Detail more slight bump and glossyness values.

The noise in the back is caused bei corona dof. EWven after 15 hours it was super noise (even with denoising switched on ...full dennoising 0,75)

2016-06-24, 15:26:38
Reply #5

maru

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The photo is still much less saturated than the render. And the eye in the photo is clearly spherical - you can tell it thanks to those subtle reflections.
The problem with DOF is strange. What were the render settings? Do you have adaptivity on?
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2016-06-24, 15:38:33
Reply #6

Mr.Schorsch

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The photo is still much less saturated than the render. And the eye in the photo is clearly spherical - you can tell it thanks to those subtle reflections.
The problem with DOF is strange. What were the render settings? Do you have adaptivity on?
#

I dont know why my eye behaves like this because i set it up the way an eye Needs to be set up. There is nothing flat inside. It is all curvy (spherical).

I kept the rendersetup untouched. The only Thing i do ist switching dof on and of. I don't Play with adaptivity or such.... or should i, in this case?

...Jaaa... you might be right. My Image is a bit oversaturated... :)

2016-06-24, 17:01:53
Reply #7

maru

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You should lower GIvsAA setting to 4-8. This should make DoF much better.
Marcin Miodek | chaos-corona.com
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2016-06-24, 18:33:56
Reply #8

Tanakov

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Needs some more scale details especialy near mought, but damn this is nice! something other than Interior :D
Using Corona since 2014-01-02
https://www.behance.net/Gringott

2016-06-27, 11:56:51
Reply #9

Mr.Schorsch

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@ Maru: Thanks for your advice. I will give this a try. Is there something i can read about this Topic, just to dig in deeper and understand what i am doing there.

@ Tanakov: Thanks for your words.. the longer i look at it, the more i ask myself why i did not add the scale in the first render. I will add more Detail the  next time  i am able to tweak this Image. Right now a flood of Jobs caught us... so no time for playing with lizards...

2016-06-27, 15:04:38
Reply #10

maru

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@ Maru: Thanks for your advice. I will give this a try. Is there something i can read about this Topic, just to dig in deeper and understand what i am doing there.
Here: https://coronarenderer.freshdesk.com/support/solutions/articles/5000516203
See "depth of field quality".
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2016-08-23, 13:23:42
Reply #11

Mr.Schorsch

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Hi

i did some rework on my lizzard Image. I set the DOF up, as maro recomended, added some dirt on top of the skinshader and desaturated the whole Thing.

I think it is better now and hope you think so too.




2016-08-23, 17:39:49
Reply #12

maru

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Looks great! Definitely better than the 1st one. Now just post it on your FB and wait for your friends to ask where you took this photo. :)
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2016-08-24, 09:11:17
Reply #13

Mr.Schorsch

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Thank you Maru. a "Looks great" from you is realy nice to read.

2016-08-24, 15:30:35
Reply #14

sebastian___

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The reason why it looks saturated is because it either lacks some more reflection, or - it lacks surrounding things or colors to reflect. The reflection always dull the intensity of colors, that's why real life surfaces don't have that much saturation