Author Topic: 1963 Riviera Buick  (Read 3028 times)

2013-07-29, 09:19:38

jeffreyfaranial

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2013-07-29, 09:47:15
Reply #1

Ludvik Koutny

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Many of your metal materials do not look very realistic. When making metals, make sure you keep diffuse colors or textures very dark... almost black, or a very dark gray. And the more reflective metal material is, the higher Fresnel IOR you use...  so for example 10-15 for chrome, 5-8 for brushed steel, 4-5 for aluminium, etc... :)

Using very low diffuse values, combined with high fresnel IOR numbers and not extreme reflective value...  (for example i use reflectivity of just RGB 220 220 220 for chrome) will get you very realistic metal...

I am mentioning this especially because this is already second set of very well done and detailed scenes focused on metal materials that just miss right metal setup :)

2013-07-29, 11:25:08
Reply #2

jeffreyfaranial

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Thanks Rawalanche and point well taken. :)

2013-07-29, 12:10:20
Reply #3

Ondra

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actually, metal materials have zero diffuse component in real life. Diffuse should only be used to simulate corrosion/dirt/... on surface of the metal.
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