Author Topic: Render To Texture save Denoise  (Read 1885 times)

2016-06-20, 22:00:58

gruhn

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It's not really a bug so much as a "doesn't work the way you'd think" but it's not a missing feature...

I'm just starting to look at Render To Texture as a solution to my problem and it is looking pretty handy so far. But since I'm a noob maybe I'm doing it wrong. Anyway...

If I render to texture (hereafter "bake") with denoise, the denoising is not saved to the baked texture. If I bake many objects it looks like the denoising doesn't even happen.

This makes sense because I can mess with the denoise amount after the render. So it's a post-effect handled by the vfb, I guess. And the bake gets saved as soon as the render is over and before the vfb takes change. It makes sense.

So I can bake one object. Then save the denoised version by hand. But I've got four furnished apartments and a lot of manual  work ahead of me. This one little efficiency would be nice.

2017-03-11, 12:40:57
Reply #1

Ondra

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implemented
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)