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Chaos Corona Forum
Chaos Scatter
[Scatter] I need help!
exclude in coronascatters
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Topic: exclude in coronascatters (Read 2079 times)
2016-06-14, 13:16:40
GabaCGStudio
Guest
exclude in coronascatters
is a way to do coronascatters to exclude each other?
or just able do this with distribution map only? :\
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2016-06-14, 13:25:36
Reply #1
romullus
Global Moderator
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Posts: 8887
Let's move this topic, shall we?
Re: exclude in coronascatters
Avoidance is calculated only between instances of the same scatterer. If you want that multiple scatterers won't collide, distribution map is your best bet.
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2016-06-14, 13:44:53
Reply #2
GabaCGStudio
Guest
Re: exclude in coronascatters
well ... is a way to get position of scattered objects on an specific surface as texture or vertex map or something like this?
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2016-06-14, 14:16:57
Reply #3
romullus
Global Moderator
Active Users
Posts: 8887
Let's move this topic, shall we?
Re: exclude in coronascatters
Hmm, you could try to bake to texture AO map which would contain scattered instances's position data, but this isn't very practical solution and certainly not a flexible one :]
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I'm not Corona Team member. Everything i say, is my personal opinion only.
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2016-06-14, 23:51:36
Reply #4
GabaCGStudio
Guest
Re: exclude in coronascatters
well ... i tried this ... shape map in 2016 ...
Like as exclude shapes in forestpack! :]
«
Last Edit: 2016-06-15, 00:03:46 by GabaCGStudio
»
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Chaos Corona Forum
Chaos Scatter
[Scatter] I need help!
exclude in coronascatters