Author Topic: Render to texture  (Read 2396 times)

2016-06-13, 18:01:28

Surround

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Hi!

I just started to use Corona and I´m using the newest one 1.4.

Im trying to use Corona for rendering to texture (R2T for now) but I´m failing totally :P

Am I missing something or why R2T doesnt want to render the Hipoly. It only renders the lowpoly version but still takes the shadows of the hipoly. When I test with scanline it works normally :P


2016-06-13, 20:05:27
Reply #1

romullus

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Unfortunately projection mapping is not supported in RTT at the moment. You have to use another renderer for now, or even better xnormal or something else.
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2016-06-13, 21:20:08
Reply #2

Surround

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Daaaaaamn. Now I screwed up. I was thinking that I could use the renderer for that purpose.
So there is a way for capturing light for the same object.

Is there any schedule for this feature?

2016-06-13, 23:09:00
Reply #3

romullus

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Yeah, only shading from the same object can be baked for now. Unfortunately, i haven't slightest idea when projection mapping will be supported.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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