Author Topic: Support for 3DS MAX Vector Maps  (Read 5246 times)

2016-06-13, 17:50:10

LKEdesign

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Hi,

It would be GREAT if Corona would support Vector Maps in all Channels - at the moment it is only supported in the Diffuse Channel and it also works in the composite map as a layered diffuse map - but I haven't been able to use it on other channels. It is fx. not possible to use the very useful vector map as a mask in layered material, mix or blend - which could be very handy when you make decals or road lines or road signatures - well ton of things.

The good thing about vector maps is essentially that they are not loosing quality, as it is a vector map,

My main use would probably be in connection with a visualisation of streets - one vectormap can be used for road stripes and signatures in an entire city. No more uvw wrapping - wouldn't it be quite cool?  As mentioned it works at the moment using a composite maps in the diffuse channel - but it could be much cooler if you could use it as a mask - on all channels.

Cheers
All the best,
LKE Design
See my work at: http://www.lkedesign.dk/en/portfolio_en.html

2016-06-13, 17:52:19
Reply #1

pokoy

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Absolutely, this is really needed.

2016-06-13, 18:04:27
Reply #2

PROH

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Absolutely + 1

2016-06-13, 22:28:28
Reply #3

denisgo22

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from my experience of using vector maps in Vray, I know that their use is extremely slow down  the render process. May be in Corona something different///

2016-06-13, 22:34:28
Reply #4

LKEdesign

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Well it works fine here  - only problem it only shows up in the diffuse channel - would be so much more useful in masks (at least to me :o) )
All the best,
LKE Design
See my work at: http://www.lkedesign.dk/en/portfolio_en.html

2017-03-20, 23:44:21
Reply #5

ihabkal

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I agree it crashes Corona most times we need it working please.

2017-03-21, 08:43:30
Reply #6

Frood

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Never underestimate the power of a well placed level one spell.

2017-04-01, 22:34:20
Reply #7

Ondra

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the bug is fixed. As for the map sometimes being seemingly ignored... do you have "mono output: alpha" enabled by any chance? It works here fine if i switch it to RGB intensity
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)