Author Topic: XRef object with multi/sub material problem  (Read 6544 times)

2016-06-06, 08:29:39

GabeSZ

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Hello!

I have a little problem when i xref an object with multi/sub material on it.
When i xref it its looks perfect in viewport, but when i render, its look like every object or ID use the first slot in multi/sub.
I attached a test file. If anyone xref it, its looks same? (whole object red in this case)
Tryed other render engines and works perfect, only mess it up in corona.

Thanks for help!
Gabe

2016-06-06, 10:38:41
Reply #1

Frood

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If anyone xref it, its looks same?

Yes, here it looks like you described it. Xrefing the scene works, xref object not. Merging the xref material into the main scene gives the correct result. So it seems to be a problem with the xref material.

Good Luck


Corona 1.4 | Max2016
Never underestimate the power of a well placed level one spell.

2016-12-05, 23:55:25
Reply #2

Frood

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Duplicate https://forum.corona-renderer.com/index.php/topic,10416.0.html

and still present in 1.5.2

Good Luck



Never underestimate the power of a well placed level one spell.

2016-12-20, 23:00:51
Reply #3

tony_morev

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yeap! same thing happening here as well! pretty basic functionality doesn't work
had to go with v-ray for the time being, sending 900 jobs to backburner manually was not an option

2017-03-21, 15:42:36
Reply #4

Ondra

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Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-03-22, 11:27:06
Reply #5

Rimas

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Grrrr, just came across this problem and it's super annoying!
Need to finish a job with another modeler by the end of next week and all I'm getting is ID1 in the renders O_O

What do we do? Xref is the way to go for us, but the materials aren't rendering properly :(

EDIT: Figured We'll have to rely on material libraries for this one. Save, package, open, merge back in...
« Last Edit: 2017-03-22, 11:49:02 by Rimas »
A morning of awkwardness is far better than a night of loneliness...

2017-06-19, 15:44:17
Reply #6

goehler

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I still have the same issue in Corona 1.6 :(

Pretty annoying.

2017-06-19, 21:26:59
Reply #7

Ondra

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I want to fix this for 1.7
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-10-31, 16:28:17
Reply #8

GabrielS

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Hi,

The problem is solved in 1.7?

Thanks

2017-11-10, 16:12:42
Reply #9

Ondra

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hi, not yet, we had to move it back to v2
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)