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Chaos Corona Forum
Chaos Corona for 3ds Max
[Max] I need help!
Reflective limitation
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Topic: Reflective limitation (Read 5115 times)
2016-05-24, 21:25:05
eungen
Active Users
Posts: 26
Nothing is natural, naturally would be nothing.
Reflective limitation
I do not know how I could "extend" reflection inside the cylinder. It is a natural effect?
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2016-05-25, 13:50:42
Reply #1
maru
Corona Team
Active Users
Posts: 13631
Marcin
Re: Reflective limitation
I don't see a reason why this shouldn't work, but I didn't manage to get it working. Even with MSI set to 0. Strange, reflective caustics should be working fine.
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Marcin Miodek |
chaos-corona.com
3D Support Team Lead - Corona |
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2016-05-25, 13:59:05
Reply #2
eungen
Active Users
Posts: 26
Nothing is natural, naturally would be nothing.
Re: Reflective limitation
I used Corona Volume Material to produce the fog. It should have used something else?
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2016-05-25, 14:06:43
Reply #3
maru
Corona Team
Active Users
Posts: 13631
Marcin
Re: Reflective limitation
No, it seems ok (except for some minor errors like the intersecting polys).
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Marcin Miodek |
chaos-corona.com
3D Support Team Lead - Corona |
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2016-05-25, 14:31:51
Reply #4
eungen
Active Users
Posts: 26
Nothing is natural, naturally would be nothing.
Re: Reflective limitation
After set MSI to 0, PT-PT, it looks promising... Thank you, Maru!
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2016-05-25, 15:35:50
Reply #5
maru
Corona Team
Active Users
Posts: 13631
Marcin
Re: Reflective limitation
That's strange, I didn't manage to get it working even like this. :D
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Marcin Miodek |
chaos-corona.com
3D Support Team Lead - Corona |
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2016-05-25, 15:55:50
Reply #6
cecofuli
Active Users
Posts: 1578
Re: Reflective limitation
As we know, caustics in Corona 1.4 are very ugly and bad.
You can try with PPM (photon mapping), but I'm not sure if volume material is supported.
Eugen, you can render in PT+PT MSI= 0 for 10 hours, but you will never have good caustics.
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2016-05-25, 16:31:17
Reply #7
FrostKiwi
Active Users
Posts: 686
Re: Reflective limitation
We are scratching of what is possible with the current fast model of light transport.
Results like these:
https://forum.corona-renderer.com/index.php/topic,2450.msg17928.html#msg17928
Are simply not possible in an efficient manner for the heavily optimized structure of Corona. You may try BiDir option for that, but it is no where near production ready in terms of efficiently averaging out the incredible intensity of some rays. Fireflies galore. Instead of prioritising the first direct bounce and the scatter from the volume, it samples every type of ray equally, which is why the fourth bounce of light in the cylinder will be just as noisy, as the first.
Chaosgroup has proposed and tested a more or less efficient manner for these types of reflections. Ondra mentioned looking into it aswell.
Maxwell Render has been known to do this rather well, which is why it is used in so many production shots of Rolex, diamonds etc. Although it is no where near as fast for interiors as Vray and Corona. Right tool for the right job I suppose.
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2016-05-26, 07:51:33
Reply #8
eungen
Active Users
Posts: 26
Nothing is natural, naturally would be nothing.
Re: Reflective limitation
OK, thanks for details. I will try Indigo Render and Maxwell for this particular situation :-/
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2016-05-26, 13:10:42
Reply #9
Juraj
Active Users
Posts: 4813
Re: Reflective limitation
Is anyone using 3.3 Vray in production here ? It was supposed to do reflective GI caustics rather well.... does it ? (With regular BF/LC)
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Chaos Corona Forum
Chaos Corona for 3ds Max
[Max] I need help!
Reflective limitation