Author Topic: Scandinavian housing visualisation  (Read 18553 times)

2016-05-23, 10:33:44

Edvinas

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Hi,

Recently our studio finished residential visualisation project. Posting some of the images.

For final rendering we used Corona 1.4, which saved a lot of time (approx. 30%). Thanks corona team :)

Higher quality images on behance: https://goo.gl/G7XzXg
« Last Edit: 2016-05-23, 11:14:26 by 3D architect »
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2016-05-23, 14:24:45
Reply #1

leocv

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Amazing work!
KISS Principle
Keep it simple, stupid!

www.behance.net/leonardovieira

2016-05-23, 14:52:18
Reply #2

dartofang

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nice lighting and composition. is that a motion blur on the red car? on the first image, it looks duplicated.

2016-05-23, 14:57:44
Reply #3

agentdark45

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Nice! How are you lighting those exteriors and interior cutaway shots? Do you have any hidden ceilings e.t.c?
Vray who?

2016-05-23, 15:28:09
Reply #4

Edvinas

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Thank you guys for the comments.

@cgdigi, yep, thats motion blur and long shutter speed.

@agentdark45, interiors have upper wall and ceiling geometry which is not renderable. To lighten up the rooms some lights were used. For exterior only hdri.
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2016-05-23, 16:36:10
Reply #5

Mr.Schorsch

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Super crisp. I lika a lot.

2016-05-23, 17:32:56
Reply #6

Edvinas

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Thanks. The crispness is because of original 7k image. Sometimes it looks even too crispy (with bicubic reduction). For my eye it's ok for interiors, but for exteriors I tend to use this effect not that drasticaly :)
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2016-05-23, 18:46:22
Reply #7

sava_yura

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Nice work!
can you tell what hdri did you used ?
thanks

2016-05-23, 18:59:50
Reply #8

Edvinas

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Thats Peters 1433
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2016-05-24, 11:32:14
Reply #9

yagi

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really nice. but i cant seem to achieve shadows like yours using that HDRI 1433 or basically any of peters hdri's. can you explain how to go about getting good shadows with just the hdri or did u add corona sunlight to it???

2016-05-24, 11:58:30
Reply #10

Juraj

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HDRi questions, HDRi question never change :- D
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2016-05-24, 12:44:30
Reply #11

Edvinas

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@Juraj, you may know better than me, how hard is to hear same question hundred times :D

@Yagi, I will provide following tips for you which might be helpful. There is no right answer, since every scene or situation requires new approach.

– hardwork and a lot of testing. a lot. really.
– reference study. Thats the key to succes in my case. First of all, you must know how shadows/light look in different situations. Only after you will be able to replicate it.
– I noticed that different hdri's behave diffrent in each scene. So you have to choose right one, or even modify them. Peter has really good ones, considering prices  also.
– 32bit workflow
– VFB+ comes incredibly handful in tonemapping.
– sometimes you have to go extreme with corona tonemapping settings. And it works!

I think I will write a post in my blog this week about lighting setup in this project, so you may follow it.

By the way, I did not use any additional lights in this project. But sometimes I use.
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2016-05-25, 17:40:18
Reply #12

yagi

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thanks ,will be looking forward to your post

2016-05-25, 21:30:13
Reply #13

Edvinas

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2016-05-25, 22:10:38
Reply #14

mikenz

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really nice. but i cant seem to achieve shadows like yours using that HDRI 1433 or basically any of peters hdri's. can you explain how to go about getting good shadows with just the hdri or did u add corona sunlight to it???

After much experimentation as Juraj recommends, I found adjusting the gamma of the HDRi will give sharper shadows and brighter light. I use C4D so I'm not sure about MAX but in C4D you add a filter to the HDRi and lower the gamma to between .4545 and .75.