Author Topic: Calculating displacement - slow - single threaded?  (Read 3542 times)

2016-05-22, 14:34:00

Flavius

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Hi there guys,

I'm running into a little problem here, I have a displacement map, quite fine, for leather. (The object has no direct illumination on it, so normal map isn't working). and the calculation takes ages to finish. My problem is that, it seems like it is either single threaded or it is in bursts, please see the attached windows task manager file. CPU is at 5-8% then jumps to about 60-80% then drops again. Inded I have changed the displacement screen size from 2.0 to 1.5

Thanking you in advance,
« Last Edit: 2016-05-22, 14:58:54 by Blackhawk »

2016-05-22, 16:18:08
Reply #1

Ondra

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we are working on improving the parallelization for 1.5 release
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-05-22, 16:56:25
Reply #2

Flavius

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Aaaah, I see . I thought I was messing something up :D.

P.S. Off Topic : THAT Denoiser is outstanding!