Author Topic: Glass object exit color problem and solution  (Read 4335 times)

2013-07-19, 08:10:49

Richy

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Hi. I found some problem with glass exit color. In scene i have glass object with beveled edges, and i got wrong render. Solution is to assign another glass material with refraction color to object sides.
« Last Edit: 2013-07-19, 08:14:30 by Richy »

2013-08-01, 03:28:42
Reply #1

Ondra

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interesting, can you post this particular scene?
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-09-14, 18:49:11
Reply #2

Ondra

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inactive topic
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-09-24, 10:48:05
Reply #3

Richy

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Hi.
Here is some cropped scene version. I set exit color in Devel/Debug UI. Or i'm wrong?

2013-12-26, 02:34:53
Reply #4

Ondra

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fixed
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)