Author Topic: Full CG Alpine Vision Concept  (Read 3034 times)

2016-05-17, 11:37:32

julecocq

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Hi guys,

Happy to share my first image rendered with Corona !
Also first one with 3dsMax as a Maya user.

https://www.behance.net/gallery/36294289/Full-CG-Alpine-Vision-Concept

Thanks for having a look,
Julien.

2016-05-17, 11:47:16
Reply #1

tomislavn

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Hey Julien :)

I like it a lot - very good work!
My 3d stock portfolio - http://3docean.net/user/tomislavn

2016-05-17, 12:27:00
Reply #2

julecocq

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Thank you :)

Switching for Maya to 3dsMax is kind of nightmare :D
Still need to figure out a lot of things...

But corona is really cool.
Just have some troubles with reflective materials giving some kind of white dots in the renders.

How I understand it, for an aluminium for example, is to increase the fresnel settings, to have it bright.
Don't know if I'm right, but just making the reflection to the max (1), without touching the fresnel slot, on my side, makes the shader really dark.

What do you think ?

2016-05-17, 12:31:32
Reply #3

Robert Bodis

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For aluminium you can go with Reflection level like 0.9 ish, fresnel in the 3-5 range , with the glossiness you can look at a reference photo, and keep degrading it. If the glossiness is good, but its still too dark, you can add some small steps on the Diffuse. Probably not higher than 0.1.

Good work!

2016-05-17, 12:36:22
Reply #4

julecocq

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merci !

need to take a look at what I've done, and give a try at what you've said on the next picture i'll do.

thx !