Ok, so something weird is going on... I'm trying to render a scene, 6000 by 3500 px, with displacement. I have a vector map (PhoenixOcean Tex), displacement pixel size to 3.8 px . It worked nicely yesterday (for 6 angles even), and now I need to re-render one of the angles and it is running out of memory, regardless of what pixel size I use. I've even tried 32 pixels and I am running out of RAM (64GB). I've just installed 5 sept daily, and it does the same thing, and I'm not sure how to investigate this (?)
Thanks!
EDIT!! : Ok, so I've figured out what happened. I've raised the plane(the one with the displacement) slightly, and by some weird coincidence it was on the same Z value as the camera, so the camera was somehow "intersecting the plane" and that leads to excessive ram usage by the displacement. I moved the camera 10cm higher and all is fine now