Author Topic: Daily Builds 1.5  (Read 117063 times)

2016-07-16, 12:14:43
Reply #180

Juraj

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Check boxes are absolute must have. Nice 'shop :- )
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2016-07-16, 14:16:04
Reply #181

Ludvik Koutny

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Glare works nicely, but the new vignette is quite meh... Squished vignette looks a bit artificial and unrealistic. I think it would be best to 1:1 reproduce vignette settings in photoshop's Lens Correction filter.


2016-07-16, 15:51:49
Reply #182

Juraj

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Any crashes with the latest build ?
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2016-07-16, 15:53:24
Reply #183

plopalou

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Yes! Finally I can made rough diffuse materials without doing any diffuse Fresnel hacks. Also the glare + bloom looks very promising. Although I'll probably make some slight edits + image overlaying in PS for now. Thank you!

2016-07-16, 16:40:18
Reply #184

romullus

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Glare and bloom overshoots rendered region. Can it be fixed?
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2016-07-16, 16:47:33
Reply #185

Noah45

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It was nice to know that the latest HB(DB) 7/15 corrected the material glow automatically! (no more super Mario look)
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2016-07-16, 21:21:16
Reply #186

Juraj

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Does anyone get this dark halo in PBR mode ? IOR 1.52, Glossiness 0.
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2016-07-16, 21:55:01
Reply #187

antanas

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Same here http://c2n.me/3Ah1TqU ( but probably need to test that on some different scene though

edit: different scene same result http://clip2net.com/s/3Ah3V1l , thought that this could be somewhat related to vrayHdri used in enviroment - tested without it - same result http://clip2net.com/s/3Ah4a7z
« Last Edit: 2016-07-16, 22:29:20 by antanas »

2016-07-17, 12:51:18
Reply #188

Juraj

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I thought it's the hdri (this was through bitmap loader), or the environment but Redshift doesn't do it.

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2016-07-17, 15:02:51
Reply #189

lacilaci

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Default renderman's pxrDisney VS corona PBR. So it's almost spot on, but even at 0.75 glossiness there is this black outline visible

2016-07-17, 15:09:35
Reply #190

blank...

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Glare and bloom overshoots rendered region. Can it be fixed?

But then it would be strangely cut off, how would you use it?

2016-07-17, 15:10:33
Reply #191

Juraj

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Hah, you installed Renderman :- ) ?

Everything else from my tests fit too, the intensity and glossiness range is good, just the outline is issue.

(Just in case someone would be confused, 'Specular 0.5' in Disney PBR is 100perc. specular of IOR 1.52, it's not 50perc. Specular 1.0 would be IOR 2 +/- )
« Last Edit: 2016-07-17, 15:17:03 by Juraj_Talcik »
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2016-07-17, 15:17:01
Reply #192

lacilaci

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Hah, you installed Renderman :- ) ?

Everything else from my tests fit too, the intensity and glossiness range is good, just the outline is issue.
I did, just to see how it compares LOL (renderman available for blender but not for 3ds max, can you imagine that??)

2016-07-17, 18:25:12
Reply #193

lacilaci

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rough renderman vs corona 0-gloss (guess which is which)

2016-07-18, 00:39:44
Reply #194

Javadevil

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Hah, you installed Renderman :- ) ?

Everything else from my tests fit too, the intensity and glossiness range is good, just the outline is issue.
I did, just to see how it compares LOL (renderman available for blender but not for 3ds max, can you imagine that??)
There was one being developed but I haven't heard any more since last year.
http://3dtd.blogspot.com.au/2015/07/renderman-for-3dsmax-work-in-progress-01.html