New thread for 1.5 daily builds. I will wait at least a day after the 1.4 release, but we have this in store:
CoronaBitmap open file dialog
Rayswitch mtl: displayed material in viewport changed by default to the directly visible slot, added option to change which one is displayed
Unchecking casts shadows in object properties now have more consistent effect - same as putting the material in rayswitcher in all but GI slots
Corona materials can now be displayed in viewport directly (max 2012+)
Non-color mapped render elements (world position, normals, velocity, …) are now saved linearly in EXR. This due to 3dsmax limitation also means that for proper saving to LDR the gamma has to be overriden to 1.0 in the file save dialog.
Embree memory usage is now printed into log
Added option to save current render settings as defaults