interesting point you raise, i remember reading somewhere that the denoiser was meant as a post effect. But Im not getting the results I expected...
10 minutes with denoise set to 0.4
I then went to Render Dialogue > Scene > Save/Resume rendering > Save VFB... to exr file. I then cleared the VFB, loaded it back in, denoise didnt work. So I set it to resume for 1 minute and apply the denoise
Much more noisey, which makes sense if its only calculating this data from the second render... not accumulating it from the saved exr. Is there some documentation as to how this data is computed or stored?